THIS SITE MAY NOT WORK ON MOBILE*
Welcome to THE HUB the Plutonoe Hub Page!
You'll find all resources regarding this project here.
Project Introduction
Plutonoe is a Custom Campaign Project for the Game From The Depths, started and managed by Twitch Streamer and YouTuber BorderWise.
▮ BorderWise - Twitch
BorderWise - Main YT Channel
BorderWise - Vod YT Channel
BoderWise never existed. Should you remember this person, the aliases "Boserwise", "Browserwide" or "Bowserside", or the second instance known as "tom", please click here.
Site Guide
-You can switch Pages using the Navigation bar to the left.
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Cookies
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*Getting this Site to work properly on mobile is such an unimaginable pain in the butt that i just won't do it. If you play FTD, you have some form of Laptop or PC anyway.
An alternative would be to load the site in Desktop mode. Most mobile browsers offer that option, and that did get it to work in my testing at least.
Want to suggest something or report an issue?
Please contact me at:
Discord: @TacticalSpaghetti421T (Please either Ping or DM me)
E-Mail: E421TContact@gmail.com
Site Changelog [Time Format: DD/MM/YYYY 24H] |
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23/06/2025 19:10 |
Spreadsheet cookie agreement now has an orange border to increse visibility if unchecked. |
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23/06/2025 13:40 |
Added Spreadsheets back with cookie agreement checkbox under "Home -> Cookies" |
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20/06/2025 23:30 |
Spreadsheet Embeds Removed |
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20/06/2025 22:30 |
Added Craft Completion Checklist to the Useful Resources Page |
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18/06/2025 19:25 |
Added a Notice about a notorious Criminal wanted for identity theft, Boderwise.* |
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18/06/2025 15:23 |
Changed Host Setup from python simple http to proper NGINX, added custom 404 page |
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13/06/2025 14:45 |
Fixed some typos |
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12/06/2025 16:00 |
Made all old links redirect to this Page |
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03/06/2025 22:06 |
Some minor issues fixed |
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26/05/2025 23:40 |
Added Resources Page |
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23/05/2025 22:00 |
Some visual Improvements |
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22/05/2025 22:26 |
Added hover descriptions to external page buttons |
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22/05/2025 00:25 |
Hub Page 1.0 released |
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20/05/2025 14:00 |
Work started on Hub Page 1.0 |
*This is a joke.
Global Campaign Rules, Faction List and Guidelines
Global Rules
Read these thoroughly before building and/or submitting a craft!
Also, using the "Craft Completion Checklist" on the Useful Resources Page for ANY Build or even Update is strongly advised!
-1. No repair bots
-2. No cheese
-3. Block limit of 30.000. This includes subvehicles.
-3.1 CRAM heavy designs and carriers are allowed 10% more, so up to 33.000 blocks
-4. No LUA
-5. No spinblock/subobject clipping or obvious gun barrel clipping
-Subobject clipping is defined as follows: Blocks on a subobject that are taking up less space or doing something that they would be unable to phsysically do if not on a subobject. Examples include:
-5.1 A turret rotating is fine, but gun barrels merged through armor are not.
-5.2 A 3x3 set of blocks rotated 45 degrees in a 3x3 space is fine, but a 5x5 set of blocks clipped into a 5x5 space is not.
-5.3 A jet angled so that it has a diagonal straight line of propulsion out of a vehicle is fine (as the jet technically has clearance), but if the exhaust is pointing straight into blocks that normally block clearance, then it's not fine.
-6. Heartstones are not necessary but are encouraged.
-7. Vehicles must be set to attack salvage so as to be able to attack player craft without AIs.
-8. All factions are allowed to use utility blocks: lead, rubber, glass, ERA, trusses, light blocks and surge protectors.
-9. Ships and tanks must be able to float (passively or with props) when they are not moving. Use PID or breadboard to achieve this.
-10. Minimum Vehicle Speed is 15m/s. Slow Vehicles are too easily evaded by the Player.
-11. Air and helium pumps are allowed, but must not be so numerous or in gaps large enough to cause obvious lag.
-12. APS clips must be the solid variant, not transparent (to reduce lag).
-13. Subvehicles must at least appear to be able to fit on their parent craft, unless it's obvious they're spawning as a squadron.
-14. Vehicles must be painted in Fleet colors.
-15. All land vehicles (including walkers) must be amphibious. Sub crawlers not allowed.
-16. Rubber for collision-proofing is allowed, and highly recommended.
-17. Vehicles must be fully functional and the outside aesthetics must be completed to the best of the author's ability when submitted; no WIP, no erratic or dysfunctional entries will be accepted.
-18. It is recommended not to have custom control surfaces on craft attached to tractor beams, as this can cause the physics engine to freak out.
-19. Vehicles must be original work. No modified craft from other campaigns.
-20. Munition warners must be set to be silent.
-21. All lights must have shadows turned off (to prevent performance issues).
-22. Craft can't have more than 10 small missile launcher (10x4) to prevent excessive lag, including subvehicles (Craft accepted before this rule was made will be fixed).
-23. Missiles must not be decorated to the point where they cause lag.
-24. Civilian structures must be unarmed (offices, houses, etc.).
-25. Craft definitions: Hovercraft =/= Airships or Hovertanks. Hovercraft are like the IRL Version and must remain in contact with the ground/water.
-26. High HP non-structural material such as large flywheels, steam props, drills etc can't be used as armor but can be used as intended. Duct armor (with faction-fitting materials) is permitted.
-27. If submitting a craft for a slot that is already filled, you must be CONFIDENT it is a better fit, i.e. fits the faction better, better suited for that difficulty, better aesthetics etc.
-28. Repair tentacles are limited to 1 per 10.000 materials of a vehicle's cost, with a max cap of 60.
-29. Vehicles with subvehicles have to be armed, so no unarmed empty shell carriers that only serve to spawn in huge number of craft.
-30. Missile deco is allowed and encouraged, but it must look like a functional missile (no inexplicable flying coconuts, but a missile disguised as a tree is fine.).
-31. No video screens or remote cameras, they cause lag.
-32. All structures need foundational decorations to not levitate weirdly.
Faction List and Guidelines
1. [HC] Hawa Confederacy
A loosely connected group of provinces, bound together by common economic and defense interests.
Lands are rich in forests, but lack more durable materials. As such their craft have no metal and they don't use kinetic projectiles, being made out of wood, reinforced wood and appplique using HESH, HEAT, HE, Incendiary and Frag weapons.
They generally have mediocre ships, but terrifying airships. No suicide craft (nukes APS ejectors, etc.
Painted wood aesthetic, plants on ships/airships but nothing bigger than moss for planes.
Materials: Wood, Reinforced Wood, Applique, Trusses, Lead (for buoyancy and deco only)
Weapons: Simpe weapons (no rams, drills or nukes), APS (no railguns), CRAM, Missiles. HESH, HE, Incendiary, MD/Flak and Frag only, reinforced bodies are allowed to make missiles more durable. No hardener or EMP pellets for CRAMs. No LAMS.
Aesthetics: Grey, black and white, with foliage decoration, no camo, no metallic deco except for applique and lead.
Fleet Colors:
Main: 0.37, 0.39, 0.38, 0.89, 6
Secondary: 0.05, 0.09, 0.08, 0.57, 5
Trim: 0.23, 0.24, 0.26, 0.6, 3
Detail: 0, 0, 0, 1, 0
Naming Scheme:
Derived from scientific names of plants and trees, e.g.: Silver fern: Cyathea dealbata -> Cyadea (for first craft, light cruiser) Kauri: Agathis australis -> Agaustra (for boss craft)
2. [AA] Amphitaswa Alliance
An alliance of merchants, entrepreneurs and prospectors layin claim to the resource-rich Rerisal Swamp.
Rough, unpredictable marsh terrain means they have no ships or submarines, only amphibious tanks, hovertanks and aircraft.
Faction mostly follows Command and Conquer aesthetics.
Materials: Any
Weapons: Any, tracers, PACs, plasma and lasers are green.
Aesthetics: Forest camo, greens & browns.
Fleet Colors:
Main: 0.16, 0.32, 0.0, 0.32, -3
Secondary: 0.0, 0.0, 0.0, 1, -3
Trim: 0.35, 0.21, 0.05, 0.22, -3
Detail: 0, 0, 0, 1, 0
Naming Scheme: swamp/coastline creatures.
3. [SR] Sewowal Republic
One of the world's two superpowers, with a well balanced military focusing on combined land, air and sea power; every ship, tank, submarine, satellite and all other medium to large vehicles must have at least one air subvehicle. Smaller vehicles like planes and drones spawn in squadrons.
Buildings and fortresses do not require subvehicles (although that is preferred).
Airships must appear to be lighter-than-air, so no visible jets (for lift and propulsion).
Hydrofoils must be visibly sub-surface propeller friven, no visible jets allowed.
Subvehicle Turrets (Twin Guard style) are not permitted.
Materials: Any
Weapons: Any, tracers, PACs, plasma and lasers are blue.
Aesthetics: Advanced pre-1990s aesthetic, realistic/IRL craft derived, derive inspiration from craft that were actually constructed/planned and add advanced weapons.
Fleet Colors:
Main: 0, 0, 0.25, 0.55, -3
Secondary: 0.04, 0.05, 0.05, 0.69, 0
Trim: 0.8, 0.8, 0.8, 0.8, 0
Detail: 0, 0, 1, 0.55, -3
Naming Scheme: IRL military style e.g. animals, adjectives, number designations.
4. [GD] Glacave Dominion
The other major superpower and main rival to Sewowal.
Lacking the population and resources of their main enemy to create giant warships, the Dominion favors fast, versatile craft that can take on any kind of threat.
All their craft are either amphibious or can fly, and have weapons for every occasion.
At least 3 different types of weapon per craft, unless the craft is a subvehicle or spawns as part of a squadron. The squadron members must have at least 3 different weapon types, 1 per craft.
Weapons used defensively such as flares or LAMs do not count toward the weapon count.
SciFi Aesthetic
Materials: Any
Weapons: Any, tracers, PACs, plasma and lasers are red.
Aesthetics: Black and white with arctic or digital camo.
Fleet Colors:
Main: 0.84, 0.82, 0.82, 0.8, 5
Secondary: 0.01, 0, 0, 0.7, 2
Trim: 0.03, 0.83, 0.83, 0.9, 7
Detail: 1, 0.14, 0.4, 0.8, 7
Naming Scheme: Tools or scientific conscepts (e.g. chainsaw, trimmer pr Permian).
5. [SP] Stonelight Presence
A mysterious force coming from the deep heartland of the desert continent Anaenewe. Formed from an autonomous alien terraforming probe, damaged and corrupted on landing, that has mistaken the ruins of long dead civilizations for its masters. It has manufactured mining craft, factories, temples and war machines out of exotic alloys and stone, using lasers and PACs to lay waste to intruders. Currently held at bay by both the Sewowal Republic and the Glacave Dominion.
Only uses thrustercraft, no ships.
Only faction allowed to use subvehicle turrets, aside from the GD Blowtorch.
Ancient civilization robot aesthetic, especially Mesopotamian/Egyptian/Greek/Norse, vehicles look like creatures, building, ancient ships/boats or weird UFOs. Air galleys inspired by ancient triremes, barges and longboats.
THIS IS THE ONLY FACTION ALLOWED TO USE REPAIR BOTS. The limit is 1 per 100,000 materials of a vehicle's cost, with a max cap of 30.
Materials: Any, but exteriors must be either stone or heavy armour. Rubber for collision-proofing is allowed, and lead for ballast/deco.
Weapons: Missiles, Flamethrowers, laser, PAC, plasma, and pure railguns only. Tracers, PACs, plasma and lasers are orange or black. Rams, drills, simple lasers and shard cannons also allowed. Missile buoys can be used for detection, but not as decoys.
Aesthetics: onyx black, emerald or gold. Craft appear like buildings, creatures or statues. Subvehicles can be more abstract, e.g. looking like weapons.
Fleet Colors:
Main: 0.03, 0, 0.03, 0.99, 7
Secondary: 1, 1, 0, 0.99 ,7
Trim: 1, 0.54, 0, 0.99, 7
Detail: 0.56, 1, 0.54, 0.99, 7
Naming Scheme: Mythological characters/creatures in L33T speak.
Official Campaign Lore
The Planet
Plutonoe is an earth-sized planet, its northern hemisphere mainly covered in scattered islands due to low tectonic activity not causing land masses to rise. The climate is generally colder than earth,
with the north of the planet covered by the only large continent, which is in turn mostly cold desert.
The southern half of the planet is almost devoid of habitable land, being mostly ocean. This makes the northern hemisphere quite crowded and competitive...
The People
The native inhabitants of Plutonoe are virtually indistinguishable from earth humans, aside from metabolic differences making them more suited to survive a cold, flooded world.
Whether there is any connection to earth or worlds like Neter is unknown.
The Nations
1. [HC] Hawa Confederacy
The Hawa Confederacy has its origins in the ancient diplomatic relations forged between rival tribes, with meetings traditionally occurring on the islands called 'Badger and Fox'.
Over time, the threat of foreign powers and the economic benefits caused this loose assemblage of tribal groups to form into a larger and more sophisticated military and economic alliance,
which has resulted in the modern Confederacy.
The Confederacy is a strange mixture of primitive and advanced technology. Since the islands of their homeland are rich in forests but lacking in metals and minerals,
their primary building material for all their assets - from cutlery to jet fighters - is wood. This is aided by the fact that there are thousands of different tree species at their disposal,
many of them fast-growing enough to be harvested in huge quantities. The scarcity of minerals also lends itself to their weaponry: they can manufacture explosives and
incendiaries in huge quantities from volatile materials derived from organic matter, but hardened armor-piercing projectiles are not feasible for them to manufacture on a large scale.
Their lack of metallic armor for their ships is a real handicap for their standing as a world power,
but they have disproportionately good understanding of engines and organic fuels which make their planes and airships far more formidable.
Hawa Confederacy Members
Mangrove Tribes
The oldest political force within the Hawa Confederation (though no longer the most powerful), and the most traditionally-minded. Controls Wekland, the poorest region that relies mainly on a civilian militia for defence.
Most vehicles produced by them are ramshackle, with lots of raw wood, and they cannot afford to maintain planes or airships.
Notable examples of their contribution to the Confederacy military include the Commodity and the Urtis.
Cult of the Dryad
The dominating religious authority of the Confederacy, claiming to worship ancient tree spirits. Despite claiming to have originated in ancient times,
the Cult is actually quite a recent development in the Confederacy's history, a merging of many folk religion traditions into a unified religious organization.
They also have been criticized for negatively affecting the wood trade, saturating the market with some woods and protesting the sale of others that they regard as sacred.
One of the most notable actions that the Dryads do is to plant living plants on structures and vehicles. While it is common practice in the Confederacy to put plants on buildings and ships for good luck,
the Dryads take it to the extreme: they have been known to transplant entire mature trees onto the craft they build.
Their strictly controlled monopoly on the cultivation of the tree species that survive well on ships and airships
(growing primarily in the central region of Ardjen) means that they are by far the wealthiest people within the Confederacy, although they don't have the greatest industrial capacity.
Examples of their craft include the Drosera and Rosaceae.
Skyhall Guild
The primary manufacturer of airships for the Confederacy, the Guild is highly militarized and wealthy with sleek pale airships and makes up most of the Hawa professional military.
Controlling Homshall (the main island that borders the Amphitaswa), many of them have connections within the Cult of the Dryad,
but also employ renegade scientists from other nations that construct outlandish and ridiculous craft and weaponry. Examples of their work include the Previr, Myosotis, and Cymbocitra.
Oaken Admiralty
The Admiralty is a group within the Cofederacy whose rise to prominence was made possible by an outside group: the Sewowal Republic.
Bordering the Republic on the Island of Wadurland, years of salvaging shipwrecks has meant that they have become the dominant shipbuilders of the Confederacy.
Because of technological and cultural exchange with the Republic, they have much more formidable ships compared to the to the rest of the Hawa.
Being the most secular of the Hawa population, they are suspicious of the Cult of the Dryad (and compete with them for recruitment and influence in Wekland) but have a friendly respect and rivalry with the Skyhall Guild.
Examples of their naval engineering are the Tachyandra and Agathis.
2. [AA] Amphitaswa Alliances
Effectively founded as a rival to the Hawa Confederation out of various transient groups and merchant companies,
the Amphitaswa Alliance has staked out a place on the world stage through a willingness to operate where no other desire to.
In particular their main stage of operations is in the Reriswal Swamp, an unpleasant expanse of saltwater tidal flats that most sensible cargo ships would not dare venture into.
This entrepreneurial spirit (and hunger for profit) is a defining trait of the Alliance: if there is a way to make money from it, they are going to find it.
They also have developed in a remarkably short time a strong belief in perseverance and versatility, which means that their focus on amphibious vehicles (which started as a necessity in the shallow,
unpredictable waters of their homeland) has become an obsession. Despite their rejection of conventional ships in favor of hovercraft and amphibious vehicles,
they have more than any other faction explored the hostile ocean south of the equator. Mostly these expeditions have discovered various kinds of fish,
but the optimism of a nation exploring an ocean with tracked vehicles cannot be underestimated.
Amphitaswa Members
Tawam AquaMechanics Incorporated (T.A.I.)
Founded by the formidable pioneer Guwho Litawa, TAI is one of the oldest and most respected manufacturers of both civilian and military vehicles in the Alliance.
TAI takes great pride in producing the vast majority of the amphibious cars, trucks, trains and tanks that the Alliance uses day to day.
Recently TAI has expanded into the small but fast -growing market of legged vehicles, given promising success shown by Glacave designs.
The board of directors approved the decision not only for potential increased profit and expansion of the company,
but for the satisfying irony of stealing ideas from Glacave for once, as the technocratic Dominion continually engages in frustrating and annoying industrial espionage.
The TAI catalog of military vehicles for purchase includes the famously cheap and reliable Geck, and the formidable Kaprosuchus.
Haap Aeronautics System (H.A.S)
Where even amphibious vehicles cannot go, flying vehicles are needed. HAS has recently outpaced and outmanouvred other aeronautics manufacturers within the Alliance,
securing the majority of contracts for manufacturing aircraft of all kinds.
Concerns about their dismissal of the usefulness of large airships in favor of smaller planes and helicopters were dismissed by their CEO Shelith Ipla,
as she pointed out that smaller aircraft were faster and more economical, able to match the cost of larger Hawa airships while running literal circles around them.
She did not comment on the possibility of Glacave airships being a possible threat.
The HAS coporation has produced many vehicles, including the Bulldog Bat and the Meadowhawk.
Tathaithrom Advanced Aerial Vehicles (T.A.A.V.)
Started by the eccentric Hobr brothers (Tathah and Hota), prompted with the pair of mechanics winning a 50 dollar bet that they could make a 3 ton truck hover.
TAAV has in recent years become the fastest growing corporation within the Alliance, their hovering armored vehicles being the envy of the world
(particularly the Glacave Dominon, who promptly stole a number of blueprints and claimed full credit for the resulting derived creations).
The brothers originally named their new company Tathahaithrom Advanced Industries,
but a costly legal battle with the already established Tawam AquaMechanics Incorporated over the identical acronym of the two companies resulted in the renaming of the company.
TAAV is the sole producer of Amphitaswa hover AFVs, notably the Dartfrog hovertank and the Monitor guided missile platform.
3. [SR] Sewowal Republic
The unexpected rise of the Glacave Dominion as a political, economic and military upstart on Plutonoe had the unexpected effect of causing two former rivals to unite: the frozen land of Owal,
and the boreal forest region of Sewa. The Sewa-Owal Alliance went as far as to merge their administrations, government and militaries to better counter the ideological threat from the east.
In time, they became popularly known by a new name: the Sewowal Republic.
The Sewowal Republic is a democracy, and proudly boasts of how its citizens are represented in free elections that date back to the days of the signing of the alliance... but in truth, it is a failing democracy.
The same corporate behind-the-scenes dealing that resulted in the formation of the republic also has caused increasing levels of corruption over time,
with elections being constantly rigged with the power of absolutist leaders and private military lobbyists being virtually unchecked behind the scenes.
Sewowal culture tends to be conservative but practical, favouring combined arms and traditional ship and aircraft building while pushing the boundaries of their technology as far as possible.
This focus on being practical, combined with their larger population size,
is what allows them to hold the line against the more technologically advanced and outlandish Dominion and against the erratic threat of the Stonelight Presence.
The Two Sealions/Sewowal Republic Subfactions
The two former nations that make up the present day republic still have distinct culture, identities and military design preference.
Owal
The rugged, cold region of Owal has made for grim, pragmatic people who favour rugged and tough craft to hold the line against Glacave and the Stonelight.
Examples of such craft include the Misericorde and Sigismunde battleships, and the Ivoropteryx heavy bomber.
Sewa
The far more mild climate of Sewa lends itself more to experimentation, and as such the more laid-back and fast-talking Sewans favour designs which favour speed, efficiency and stealth.
Such vehicles include the Type 80 stealth boat and the Piorun fighter jet.
Sewowal Special Operations Agency
The Sewowal Special Operations agency, or "S.S.O", is the primary intelligence and special forces apparatus of the Sewowal Republic.
Founded as a countermeasure to repeated espionage and infiltration attempts by the Glacave Dominion,
the S.S.O has rapidly grown in both funding and influence in light of growing international tensions and the unexpected threat to the north.
Despite not technically being part of the Sewowal military chain of command, the S.S.O possesses some of the most technologically advanced assets the Republic has ever produced,
most notably their stealth craft and orbital "surveillance" satellite's which (despite the official government position of denial) absolutely posses precision orbital strike capability against targets both
outside of Sewowal and (as the agency's critics often point out) within.
Example craft: Triton Stealth ship, Nightingale Superiority Fighter, Aquarius Satellite.
4. [GD] Glacave Dominion
Glacave used to be a backwater, a nowhere country of ice and freezing saltwater ruled by a decadent aristocracy. All that changed on the night of the revolution,
when malcontent middle class intellectuals whipped people into a frenzy, murdered the wealthy and influential in their own homes and dangled them by their ankles from the roofs of their burning mansions.
The revolutionary leaders promised that a utopia of science, reason and equality awaited...
but in only a few short years that dream had become a nightmare of censorship, repression and technological advancement of the few at the expense of the many.
The modern Glacave Dominion is an extreme socialist state, with strict minimum and maximum incomes set for every citizen and all property and infrastructure owned by the government.
Their corruption is surprisingly minimal for such a system lacking checks and balances,
but this is due to a constantly rotating cast of leaders vying for position and attempting to cast themselves as the most reputable of scientific revolutionaries.
The secret police - the Doma - is silently feared by everyone for their ability to check whether such claims are backed by honesty...
and they are apathetic to collateral damage that occurs as a result of their investigation.
The Glacave Dominion are big fans of practicality and science, even if they treat their own citizens extremely poorly. They have a thriving art and culture... that the government maintains an iron grip on.
They have splendid winter resorts and hotels... that have a strict rotation of who is allowed to visit at what time.
They have an excellent medical system with some of the most skilled surgeons and cyberneticists in the world...
which will plant listening devices into the jawbones of their citizens without their knowledge or consent.
The Dominion endlessly brags about their scientific superiority over other nations, especially the Sewowal Republic. This is in large part true, as much of their technology was developed by them exclusively,
but the rapid pace of technological advancement has slowed down in recent times. This has motivated them to increase their theft of ideas, blueprints,
and even prototype vehicles and researchers from other nations in order to keep up appearances.
Glacave craft are often bizarre by the standards of other nations. Shallow seas that are frequently littered with icebergs make ships unreliable in their territorial waters,
and so like their Amphitaswa neighbours to the south they favour amphibious, hovering and flying vehicles.
The general paranoia and desire to show off their technological process has resulted in strict protocols to make every craft as versatile as possible, with many different weapon systems on each craft.
The Design Bureaus/Glacave Dominion Subfactions
Given their (somewhat hypocritical) fondness for science, the Dominion maintains multiple separate design bureaus for the design of military technology,
with rivalries between them deliberately stoked for the best results.
Bureau of Knowledge Acquisition
Formerly a minor bureau dedicated to industrial espionage, the BKA has greatly increased its standing in recent years through the theft of hovertank and walker technology from the Amphitaswa Alliance
(something that the Alliance is greatly irked by but is unable to do anything about). The Perforator hovertank and Gerrack walker are among their earlier successes.
Bureau of Vehicular Innovation
This venerable bureau has designed many of the amphibious vehicles for the Dominion, claiming greater efficiency and ground-control over hovering and flying craft.
The Axehead and Ornithologist heavy tanks are among their designs.
Bureau of Astronomy Advancement
Obsessed with space to a disturbing degree, the BAA managed to persuade party leaders to mount their signature dual-purpose laser telescope on resource-gathering installations,
resulting in them being popularly (and sarcastically) dubbed 'Observaties'. They also have had great input into the fearsome Entropy and Atom spacecraft.
Bureau of Aeronautic Solutions
If it flies, this bureau probably had a hand in its design somewhere or at the very least tried to take credit. Such designs include the Sympagic fighter jet and the flight systems of the infamous Permian airship.
Bureau of Biomechanical Sciences
This bureau claims that evolution, through billions of years of trial and error, provides the perfect solutions for any problem. Rival bureaus claim that they are just obsessed with legs of all kinds,
hence their construction of extravagant mechs like the Anvil.
5. [SP] Stonelight Presence
The people of Plutonoe speak rarely of the Stonelight Presence, and when they do it's in nervous, hushed tones.
Originating from an extraterrestrial object that crashed far inland in the virtually uninhabited continent of Aninewe, the impact was initially dismissed as a minor asteroid strike.
That is, until scientific expeditions from both the Sewowal Republic and the Glacave Dominion disappeared without a trace when they went to examine the impact site.
Then remote research outposts on Aninewe started being attacked by unknown machines, bizarrely resembling ancient ruins and statues but armed with highly advanced weaponry.
Clashes with both the Sewowal and Glacave militaries followed, both sides for once turning their attention away from each other to combat this unknown threat.
After initial skirmishes and assaults driving away construction robots that were building pyramids out in the ocean for some unknown reason, an uneasy stalemate was reached.
The Republic and Dominion could not risk open war with each other in case the machine menace attacked en masse, and the machine force seemed strangely erratic and prone to strategic error,
almost as if gripped by superstitious obsessions, serving to partially negate its technological advantages.
In the years following, as Republic and Dominion built up their border defences and the machines tightened their grip on the freezing desert continent,
rudimentary communication was established and the entity at the heart of the machine was given a name: the Stonelight Presence,
named for how its creations seemed made of stone and yet glowed with energy like celestial objects.
Unfortunately the Presence has proven almost impossible to reason with. It appears to be an artificial intelligence from a distant world, sent either as an explorer or terraformer.
Severely damaged upon impact, the AI has gone rogue, developing an obsession with the ruins of ancient cultures present on Aninewe, dating back thousands of years to when the continent was habitable.
It has simultaneous and conflicting beliefs, adhering to every ancient religion simultaneously, mixing them and confusing them.
As such it is dangerously easy to offend and very difficult to keep a conversation going with the Presence, as it will take great offence to any suggestion that the spirits or gods it believes in are not real...
and it is highly likely to react violently.
Stonelight Pantheon Patterns/Stonelight Presence Subfactions
The Presence manufactures craft based on whatever hint of past glory takes its fancy at the moment, but there are some clear patterns of design observed by archaeologists and military analysts (from a safe distance of course).
Tonoae
One of the most ancient cultures of Plutonoe, that existed for thousands of years before being conquered by newer ones and eventually succumbing to the spreading cold desert as it dried out the river delta they called home.
With a pantheon of hundreds of gods and with a inclination towards building great statures, pyramids and temples, the Tonoae culture is a major source of inspiration and fervour for the Presence.
Such craft inspired by the Tonoae include the P1R1MYD and the M3SKT3T.
Noheaa
A proud civilization that inhabited the islands surrounding Aninewe, notable for experimenting with democracy and building stunningly lifelike sculptures.
Designs inspired by them include the 4TLA5 BURD3N and the M3DU54.
Cenosu
A collection of ancient, warlike cultures spread across the dry plains of old Aninewe, Cenosu-inspired craft evoke the warlike nature of that old culture.
This is seen in craft such as the G1LG4M35H H4MM3R, CUB1T, and the mighty B4H4MU7.
Pledothrobiam
One of the few monotheistic cultures in Plutnone's long history, Pledothrobians were notably persecuted for refusing to acknowledge the legitimacy of any god but their own...
but they could, and did, persecute others straight back. Designs inspired by their mythos include the CH3RU81M and the N3PH1L1M.
Oneamo
Wanderers, traders, raiders, the Oneamo had a notable impact on the rest of the Plutonoe, many of the refugees fleeing the great desertification being of Oneamo ancestry.
Their ancient culture is long gone and mostly forgotten by their numerous descendants, but echoes of it remain in Presence craft like the KR4K3N.
The Player Character: The Lost Ambassador
When the Stonelight Presence crashed onto Plutonoe's service the multiple cores of the AI were damaged, many being destroyed outright.
The derangement of the Presence can be attributed to the remaining cores compensating for the lack of resulting processing power and loss of knowledge, including diplomatic tact and empathy with other beings.
One core, separated completely, could be described as containing the 'ambassador' software: the AI routines responsible for empathy, diplomacy, higher reasoning and abstract thought.
This core managed to adapt to its sudden individuality much more quickly than the main mass of cores, and attempted to rejoin the mass as quickly as possible,
knowing the dangers of letting faulty AI loose on an unsuspecting planet. But its efforts were in vain: the main cores, on heightened alert, saw the rejoining attempt as a hostile cyberattack,
and rebuffed the Ambassador core.
Unable to rejoin the main AI cores, the Ambassador attempted reason, trying to remind the increasingly irrational Stonelight Presence of their original mission and purpose. By that time,
the Presence had already mistaken the ruins of ancient peoples for its masters, and had drafted new, flawed mission directives for itself: to conquer the world for the glory of its forgotten gods.
The ambassador had no choice but to flee in a hastily synthesised android chassis resembling a Plutonoe native.
Over the next few years, the Ambassador attempted to warn the peoples of Plutonoe against the looming AI threat to the north. While authorities of all nations did listen and begin preparations
(although sometimes quite token in nature) to fend off the Presence, the suggestion for all nations to unite and take the offensive against it was met at best with silent dismissal, outright mockery and hostility at worst.
Despairing at the hubris of the Plutonoeans, the Ambassador retreated to the southern part of the world... having been left no choice but to take a more combative approach to save the planet.
To unite Plutonoe against the Stonelight presence by force, the Ambassador reluctantly changed their mission directive to become a Commander, and the real fight for Plutonoe's future began.
Campaign Craft Spreadsheet
Empty slot colored ▮ = Free slot
Craft name = Normal taken slot, no issues
Craft name = Recently accepted craft
Craft name = Craft with issues (Click craft name with mouse to see issues)
Empty slot colored ▯ = Slot blocked (No craft needed)
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If the Spreadsheet isn't displayed, please go to the "Home" Page and check the Checkbox regarding spreadsheets under "Cookies".
Combat Test Spreadsheet
A Spreadsheet for all Campaign-related Combat testing.
Please make sure to keep the common format when entering your test results.
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Embedded Spreadsheets cannot be edited.
To edit, please go to the source of the Combat Test Spreadsheet
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If the Spreadsheet isn't displayed, please go to the "Home" Page and check the Checkbox regarding spreadsheets under "Cookies".
Craft Issues Spreadsheet
A Spreadsheet listing all currently known issues Campaign Craft have.
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Embedded Spreadsheets cannot be edited.
To edit, please go to the source of the Craft Issues Spreadsheet.
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If the Spreadsheet isn't displayed, please go to the "Home" Page and check the Checkbox regarding spreadsheets under "Cookies".
Test 10 Adjustment Spreadsheet
A Spreadsheet listing for adjusting your Craft's Spawn and Firepower values (FP) for the next version of Plutonoe.
NEVER do any adjustments on craft that are not yours, unless you were specifically asked to!
Important Adjustments:
->Blueprint Type: What type of craft it is; Ship, Plane, etc.
->Spawn Broadside Angle: The Angle to the Enemy your craft will spawn at. 0 is Nose first.
->Spawn Type: What type of Spawn your craft uses; Air, Water, etc.
->Spawn Altitude: What Altitude your craft should spawn at. Ignore for Surface Ships.
->Engagement Range: At what Range to the enemy should the AI try to place your craft at the Start of Battle?
->Firepower Multiplier: What percentage of FP can your craft use against Water surface craft?
->FP Multiplier vs Air: What percentage of FP can your craft use against Air Targets?
->FP Multiplier vs Ground: What percentage of FP can your craft use against Land Targets?
->FP Multiplier vs Undersea: What percentage of FP can your craft use against Targets below water Surface?
->Campaign Difficulty: Put your craft's difficulty rank here. Since the craft Spreadsheet has one difficulty row too many in comparison to the actual Campaign, do:
Easy = Easy + Low mats Regular;
Medium = Hard + High mats Regular;
Hard = Expert;
Godly = Godly.
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Embedded Spreadsheets cannot be edited.
To edit, please go to the source of the T10 Adjustments Spreadsheet
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If the Spreadsheet isn't displayed, please go to the "Home" Page and check the Checkbox regarding spreadsheets under "Cookies".
Campaign Suggestions
Suggestions for changes to the Campaign.
If you have anything to add, please contact @spheel/@Lochlan on Discord.
Some useful resources to help you build your Craft
1. Craft Completion Checklist and Tutorials (Do all this before submitting your craft)
Save checklist data and craft name to user device so progress is kept when the site is refreshed/closed
1.1 Tutorials for the Craft Completion Checklist
Ⅰ - Have your craft spawned and in play. Press "E" (or any other button you assigned your tactical map to), and select one of the Movement Modes.
- Water is for craft that can only go on or below water (Ships, Submarines, ...)
- Amphibious is for craft that can go both on Land and on Water (Landing Craft, Amphibious Tanks, ...)
- Land is for craft that can only go on Land (AFVs, Landed Walkers, ...)
- Air is for anything that flies. (Planes, Helicopters, Thrustercraft, Spacecraft, ...)
Ⅱ - Have your craft spawned and in play. Press "E" (or any other button you assigned your tactical map to), and Click the button to display Resource Settings.
Then set the Material and Energy percentage so that your craft will keep enough resources for around 2-3 Fights. If your craft doesn't use Energy, set that to 0%.
Ⅲ - Have your craft spawned and in play. Press "C" (or any other button you assigned your AI Control Window to), and click the "Attack Salvage" button.
Ⅳ - Go to your Blueprint Spawner. For Nukes, copy the File Path for the nuke you want to use from the Table below and paste it into the Blueprint Spawner's Menu, in the ACB Spawning Section. For any other stuff, you have to find your file path yourself.
Nuke File Paths [Version: Test 9] |
|
---|---|
Hover Mouse over Nuke Names to get additional Info |
|
Name |
File Path |
Sewowal Republic |
|
Wildcard |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Sewowal Republic\Drones\Wildcard cruise missile |
Wildcard-S |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Sewowal Republic\Drones\Wildcard-S torpedo |
Bluetip III |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Sewowal Republic\Drones\Sewowal Republic - Bluetip III |
Bluetip III-XPM |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Sewowal Republic\Drones\Sewowal Republic - Bluetip III-XPM |
Glacave Dominion |
|
Thunderclap |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Glacave Dominion\Glacave - Thunderclap - ICBM - By Shield Cat |
Vespa |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Glacave Dominion\Glacave_Dominion_Vespa |
Stonelight Presence |
|
R34P3R |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Stonelight Presence\Thrustercraft\Stonelight Presence - R34P3R |
P3RS31D |
98c2737e-d938-48f5-8738-7cf437b1cabb\Canoemageddon\Stonelight Presence\Thrustercraft\P3RS31D |
Ⅴ - Have your craft spawned and in play. Open the Tactical Map and set your craft on a straight course for some distance. Wait until your craft has reached its top speed. This will automatically be set as the top speed.
Then, press "V" while looking at your craft, and click "Measure Cruise Speed now". Make Sure the Material per Second value is lower than your top speed, if it is not, re-record until it is.
2. Mods
BreadThing by CornHollio
BreadThing is a mod that overhauls the Breadboard Interface, gives you the Ability to select,
move and copy many components at once and even save and load them like prefabs.
Also adds and changes some Components. A must have if you do Bread!
The Link on the Title leads to the GitHub Page for downloading.
This mod is NOT on the steam workshop. Detailed Installation Instructions can be found in the Readme File that comes along with the Mod.
Advanced Mimic UI by Huwahuwa
Complete Overhaul of the Deco/Mimic UI. Allows deco sizes to be set below and above normal Game Limits, adds Triangle Generation,
a Shape Calculator and also makes the Mesh Search not kill your PC.
Link leads to Steam workshop page.
Advanced Prefab UI by Huwahuwa
Allows you to directly Enter Length, Height and Width of the prefab Area instead of spamming a button,
Increases maximum prefab area from 100x100x100 to 999x999x999.
Also allows you to kill blocks in prefab area while you already have a prefab selected.
Link leads to Steam workshop page.
3. Maximum Density 3-clip APS by Professor Sneed, Dragonchris and someone who deleted his Discord Account
Diameter 7m
Diameter 9m
Diameter 11m
Diameter 13m
Diameter 15m
Diameter 17m
Diameter 19m
Diameter 21m
Diameter 23m
Diameter 31m if you want to build some REALLY Huge stuff
4. APS Angle AP reduction by Zanagrave
AP/Heavy Head |
Sabot Head |
||
---|---|---|---|
Armor Block |
Damage Reduction |
Armor Block |
Damage Reduction |
Block |
|||
1m Block |
0% |
1m Block |
0% |
Slopes |
|||
1m Slope |
29% |
1m Slope |
17% |
2m Slope |
55% |
2m Slope |
32% |
3m Slope |
68% |
3m Slope |
41% |
4m Slope |
76% |
4m Slope |
45% |
Wedges |
|||
1m Wedge |
55% |
1m Wedge |
32% |
2m Wedge |
76% |
2m Wedge |
45% |
3m Wedge |
84% |
3m Wedge |
50% |
4m Wedge |
88% |
4m Wedge |
53% |
Offsets |
|||
1m Offset |
42% |
1m Offset |
24% |
2m Offset |
59% |
2m Offset |
35% |
3m Offset |
70% |
3m Offset |
42% |
4m Offset |
76% |
4m Offset |
46% |
5. Steam Turbine Efficiency Chart by Zuthal
Data gathered mostly from OFTD's "help-knowledgebase" Forum
If you want anything added, please contact me with the info found on the "Home"-page
Plutonoe Faction Decals
We now have the Faction Decals and Hologram-serviceable links locally here instead of relying on Imgur.
Click one of the Images on this page to open a new tab with a Hologram-ready link for it.
Should you not want to risk my server being unreliable, here is an Imgur Album with all these.
If you want to build a Campaign Submission, it is heavily encouraged to download the latest version of Plutonoe, load it in the designer and just use the built-in Hashtag system for any of the official Faction Decals.
This repository is for unofficial builds / ones that you want to work ouitside of the Campaign.
Alternatively, you can download this ZIP file. It contains all the relevant decals with the #-Names used in the campaign.
Hawa Confederacy
Amphitaswa Alliance
Sewowal Republic
Glacave Dominion
Stonelight Presence
Funni Mode
Explanation and how to Funni
Funni Mode was originally an idea of JohnMcFist that got refined through hours of intense and 100% serious thinking in the Sewowal Chat by JohnMcFist,
Orang, LimitedGravitas, Shield Cat, Rnat, Elia, Rachis Network, NimbusFlight and TacticalSpaghetti.
It is the idea of giving the Campaign a little optional comedy - one may even call it shitposting.
Funni Mode consists of two Breadboard variables that builders can implement on their craft, "funni_mode" and "funni_music".
"funni_mode" is anything that is funni and can not cause any copyright issues and also isn't overly loud.
"funni_music" is the more dangerous variable, consisting of anything that could for example cause a content creator to get copyright striked, or just generally music and anything related.
Here is an example with both variables active:
Funni Mode is, however, ABSOLUTELY NON-MANDATORY.
Not all craft will have it, and neither do they have to.
It is also completely optional for the player, and off by default.
The Player may activate Funni Mode and Funni Music by placing a Non-AI or AI breadboard anywhere in the Campaign,
and making it output "1" into two "Variable Writer" components for "funni_mode" and "funni music",
the recommended way to do this is by simply linking a "Constant" block set to "1" to the Variable Writers.
Example image below:
Now, there are no official rules for Funni Mode, since it is "unofficial" and "just an easter egg".
But if you want to implement it, i strongly advise the following:
-Use common sense, don't be weird
-The two variables are STANDARDIZED.
Use these exact two Variables. The player must be able to activate and deactivate these easily and instantly.
-As said above, Funni Mode is strictly optional, for both builders and players.
Thus, if you implement it on your craft, it must be activated by the player with the standard variables.
Without receiving a signal on the Variables, your craft must behave, look and sound 100% normal.
Should you implement Funnimode on your craft,
please put something along the Lines of "This vehicle supports/uses Funnimode" in the Workshop description.
Potato Test Page
The "Potato Test" is a Spaghetti-certified benchmark for a crafts performance impact.
You can get your craft Potato Tested by sending me either a Discord DM or an E-Mail (both found on this page),
preferably with the blueprint attached. A steam workshop link works too, if you don't have the file ready.
The potato in question is a laptop with these specs:
Upon testing your craft, i will send you a "Potato Test Certificate" (if my laptop survived that is) that looks like this:
The Potato Test is a method to ensure your craft are playable on even the slowest computers one could use to play FTD.
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Please note that i will ONLY do a Potato Test if you ask me to, and only for the craft you specified.
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If you want your craft Potato Tested, please contact me on one of these:
DISCORD - @TacticalSpaghetti421T
EMAIL - E421TContact@gmail.com
ALWAYS @ or DM me if you message me over Discord. I will not notice it otherwise.
I do all Potato Test that are requested as soon as i am able to, but i only start FTD on said Laptop once per day.
This means, if you requested a Test, i'll put you on the below list with the status "Queued".
I will notify you when your certificate is ready via the same service you used to contact me.
Test Certificates will not be deleted unless specifically requested.
Request by |
Craft Tested |
Certificate Status |
---|---|---|
Rnat |
Vanguard |
Ready |
Elia |
Triumph |
Ready |
Printedrex |
Claymore |
Ready |
NimbusFlight |
Pursuer |
Ready |
DeathPancake |
King Crab |
Ready |
Sewowal Chat Lore
I haven't even started converting this whole thing to HTML yet...
Nor did i continue writing it since i converted the first page of this Site from PDF to HTML...